![]() ![]()
#Spec ops the line achievement how to#The example below is from the Global Game Instance Blueprint in the Unreal Match 3 sample game. How to unlock the Situational Awareness achievement in Spec Ops: The Line: Stun an enemy by dumping sand on their head. When the execution returns a success the Written Achievement Name, Written Progress, and Written User Tag will return non-null values equal to what you passed into the node. The other two pins ( On Success, and On Failure) will execute when the online service returns (or fails to return) a value. The top most is a "pass through," that works like any other execution output pin. ![]() Note that it is a latent node, and thusly has a number of execution output pins. A float is sent for Google Play Services. For "one off" achievements you will always pass in 100.0 for Progress, while for incremental achievements, you'll be passing in some lesser percentage until the user reaches 100.0 for that achievement.įor iOS Game Center, this value is actually sent as an integer, as they only have 1-100 incremental achievements. ![]() The Write Achievement Progress will send a message up to the platform's achievement system to write a percentage (0.0% - 100.0%) based Progress to the provided achievement for the given user ( Player Controller and User Tag). ![]() We then accept the higher value of the service or the local values: #Spec ops the line achievement Offline#Once the achievements are cached, we run through a loop pulling achievement names, as well as their target scores, from arrays, and do a quick comparison to any offline values found. The example below is from the Global Game Instance Blueprint in the Unreal Match 3 sample game. A float is received for Google Play Services. The Get Cached Achievement Progress will return the progress of a given Achievement ID for the provided Player Controller, and only work if a Cache Achievements node was run earlier and returned successfully.įor iOS Game Center, this value is actually a floored float, as they store it as an integer. After the user logs into the device's game platform (Game Center, Google Play), we run the Cache Achievements node and actually halt execution (by not having anything execute off the top output execution pin) at this point to give the service time to return all the achievements: The top most is a "pass through," that works like any other execution output pin. View DLCs of this game Submit guide for this game View top player ranking of this game View owners of this game View unlocking history of this game View extended statistics View badges of this game View global achievements at Steam Visit official forums at Steam View on Game DB 25.4 average hours needed for completion. You'll be able to use the Get Cached Achievement Value if this node returns successfully. Kill 4 enemies with a shotgun in 10 seconds or less.Cache Achievements will request from the platform's game service the list of achievements and the values the current player has for said achievements. Kill 50 enemies using only the Attack Command. (campaign only)Ĭomplete game on “Walk on the Beach” difficulty. (campaign only)īlow up 10 explosive objects, killing at least one enemy each time. Stun an enemy by dumping sand on their head. Sprint into cover 10 times while under fire. (campaign only)Ĭomplete any chapter with 60%+ accuracy without dying or reloading a checkpoint. Kill an enemy by tagging him with a sticky grenade. Kill an enemy just as they are throwing a grenade. Kill an Edged Weapon Expert while he is up to 5 meters away. #Spec ops the line achievement zip#Kill 10 enemies while they use zip lines or are rappelling. Spec Ops: The Line is releasing next week and to better prepare everyone for the third-person carnage that will surely follow next Tuesday, the achievement/trophy list for Yager Development’s latest game has been revealed.Ĭomplete game on “Suicide Mission” difficulty.Ĭomplete three chapters in a row without being killed or reloading a checkpoint. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |